For one, Sages as a result have drastically reduced MP compared to Magus, Devouts, and Summoners. NAME: Warlock (FF3) / Magus (FF3DS) OVERVIEW: Evolved from Black Wizard. (Of course, you won't actually have access to any 8th-level Spells until the Magus is obsolete, but still.) Ninja. It is not limited to spells of level 1 or higher. FF3 DS, which PC is based on, has levels for individual jobs. I'd love to be wrong on this one, since that would make my Ninja sooo much cooler. i notice this. Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums. Remarkably, the Warlock can equip fewer weapons total, but has access to the Ultimate Rod. The Magus is a Black Mage, only better.They have higher Intelligence, more MP, and access to 8th-level Spells. $69B31 to $69B88 - Commands each class can use in battle, four bytes per class; Values for each command: 04 Attack 05 Defend 06 Run 07 Escape 08 Jump 0C Peep 0D Scan 14 Item 15 Magic 0E Steal 0B Terrain 08 Jump 0F Build Up 10 Sing 11 Scare 12 Cheer The Sage class is the same in this game, with Sage characters having access to all levels of white and black magic. and Death (no). Why is the ONION KNIGHT part of the Crystal of Earth JOB SET ? How do you get the magic points to go up in the higher levels with the devout and magus? The job level makes a BIG difference in damage output. However, what afflicted Tellah also afflicts Sages in Final Fantasy III, as both have lower MP than their Black/White Mage and Devout/Magus counterparts. All Discussions ... sage, summoner and magus are all good but i dont have them yet so im uncertain if the weirder magic classes will do better or if its best to have one white mage and one black mage. 1–8, White Magic LV. Ninja. : WEAPONS: Ashura, Kotetsu, Kiku, Full Moon, Masamune, Ragnarok ABILITIES/MAGIC: Final Fantasy III Summary : Four souls blessed with the light shall once again restore balance to the world in this third game in Square's treasured Final Fantasy RPG series. Class and Character Data. Attack- 20; Effect- Casts Fire; Bonus- +2 Intellect, +2 Mind It is the only class that can prevent enemies from splitting. 1–8. ive beaten the famicom version and most guides say to use the Sage and Ninja class once they become available due to what they ahve access to. The following are Staves from Final Fantasy III, their stats, and what jobs may use them. they did this to balance out the classes somewhat. FINAL FANTASY III. Finally, you can only have equipped three spells per level at a time. Summoner. WEAPONS: Mithril Rod, Ice Rod, Fire Rod, Light Rod, Ultimate Rod: ABILITIES/MAGIC: Fight - Attack with equipped weapon Magic - Cast magic spell Run - Run away from battle < > 37 Comments Deku Mar 18, 2020 @ 6:18am kinda wish you added hp growth sage have 35 level one spell and it dropped to 24 and all others did when reached Job level 80? Combat: Magic Weapons: Staves, Rods, Lv. When do you have ninja, sage and the last jobs in the game? Español - Latinoamérica (Spanish - Latin America). Attack- 3; Effect- None; Bonus- None; Job- White Mage, Black Mage, Red Mage, Evoker, Devout, Magus, Sage, Summoner, Onion Knight; Obtained from- Ur (Shop) Fire Staff. Gallery of captioned artwork and official character pictures from Final Fantasy III (DS), featuring concept art for the game's characters by Akihiko Yoshida. Devout. I changed there job level to 99 and the magic points on level 8 are still 0. Onion Knight. In Final Fantasy III, this is the only time that ALL summons have different abilites. Yes. Magus. The Ninja information is inaccurate to the DS and PC versions. Sage. Ninja cannot equip swords, only katanas. The Sage class is the same in this game, with Sage characters having access to all levels of white and black magic. Summoner. Do the stats of the levels depend on the job level or on the actual level of the character? is it supposed to be true? The MP curve also gives fewer MP for high level spells (6 – 8) and more MP for low level spells, further hindering your Sage’s ability to cast high powered spells. Final Fantasy III introduces summoned monsters into the series. © Valve Corporation. Best magical units are: Devout (white magic), Magus (black magic), Sage (both magic but less MP), Summoner (High summonings) In the NES version, the Ninja and Sage are by far the best classes, but both have been fixed in the DS version so that they aren't as godly as they once were. :) Penguin Knight: I have gathered, translated, interpreted, and typeset this written guide for players who cannot understand Japanese, but are interested in understanding how the statistics work for most aspects of Final Fantasy III DS. The jobs your characters take determine their stats, the equipment that they can use, and the magic or special skills they obtain. when you get to level 99 with any job, where do you get the level 99 items from????? The level at which these statistics apply, The strength score at this level; a character gains a bonus to attack power based on his strength score, The agility score at this level; a character gains a bonus to evasion, accuracy, attack multiplier, defense multiplier, and magic defense multiplier based on his agility score, The vitality score at this level; a character gains a bonus to defense and the number of hit points gained when gainig a level based on his vitality score, The intelligence score at this level; a character gains a bonus to black magic power, accuracy, and multipliers, as well as magic defense and magic resistance, based on his intelligence score, The mind score at this level; a character gains a bonus to white magic power, accuracy, and multipliers, as well as magic defense and magic resistance, based on his mind score, The bonus to attack power at this level (based on other job statistics), The base attack multiplier at this level (based on other job statistics), The bonus to accuracy at this level (based on other job statistics), The bonus to magic power at this level (based on other job statistics), The base magic multiplier at this level (based on other job statistics), The bonus to magic accuracy at this level (based on other job statistics), The bonus to defense at this level (based on other job statistics), The base defense multiplier at this level (based on other job statistics), The bonus to evasion at this level (based on other job statistics), The base magic defense multiplier at this level (based on other job statistics), The bonus to magic resistance at this level (based on other job statistics), The maximum amount of level 1 magic points at this level, The maximum amount of level 2 magic points at this level, The maximum amount of level 3 magic points at this level, The maximum amount of level 4 magic points at this level, The maximum amount of level 5 magic points at this level, The maximum amount of level 6 magic points at this level, The maximum amount of level 7 magic points at this level, The maximum amount of level 8 magic points at this level, The higher a weapon's power, the more damage physical attacks made with it deal; characters gain a bonus to power based on strength, A weapon's base accuracy; characters gain a bonus to accuracy based on agility and job level; note that the accuracy of arrows is ignored in favor of the bow's accuracy when using a bow and arrow combination, Some weapons offer a bonus to one or more statistics; certain weapons also offer a bonus to one or more element types, but this has no effect; for the curious, the elemental bonuses are shown on individual weapon pages, The amount of gil received when selling this weapon in a shop, The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells, The status ailment that may be inflicted by hits with this weapon, The elemental nature of this weapon; targets that are weak to this element take double damage, while targets that resist this element take half damage; targets that absorb this element gain hit points equal to the usual damage dealt, The jobs which are capable of using this weapon, Defense reduces the amount of damage taken per physical hit; the defense value of multiple pieces of armor is cumulative, Most types of armor grant a bonus to the wearer's evasion; the evasion bonus of multiple pieces of armor is cumulative, Magic defense reduces the amount of damage taken by spells and special attacks; the magic defense value of multiple pieces of armor is cumulative, Some types of armor offer a bonus to one or more statistics, The amount of gil received when selling this armor in a shop, The wearer becomes immune to all of the listed status ailments while using this armor, The wearer takes half damage from spells or attacks of any of the listed elements; if the wearer is also using a piece of armor with a weakness to a resisted element, the resistance takes precedence, The wearer takes double damage from spells or attacks of any of the listed elements; if the wearer is also using a piece of armor resistant to the element this armor is weak against, the resistance takes precedence, The jobs which are capable of using this armor, The type of spell this is, which determines which jobs can cast it; terrain spells are the effects created by geomancers' terrain ability; 'item'-type spells are created by using items in battle; abilities are used only by monsters, The level of the spell, which determines which jobs can cast it and what level mp it takes to cast, The effect of damaging or healing spells is increased with a high power; characters add a bonus to the spell power of damaging spells based on intelligence for black magic or mind for white magic; healing spells do not get any bonus, The base accuracy of the spell; characters add a bonus to accuracy based on intelligence for black magic or mind for white magic, The cost to buy this spell's tome in a shop, The amount of gil received when selling this spell in a shop, The targets that this spell can be used on; spells that target 'all' cannot be retargeted, and deal full damage to each target; spells that have a target of 'one/all' split their damage among all targets if used to target a group; both 'one/all' and 'one' target spells can be used against both enemies and allies, regardless of the default target, Any status ailments this spell inflicts on a successful casting, The elemental nature of this spell; targets that are weak to this element take double damage, while targets that resist this element take half damage; targets that absorb this element gain hit points equal to the usual damage dealt, The jobs which are capable of casting this spell; a character of any job can have any spell on their spell list, even if they cannot cast it, Black Magic LV. All rights reserved. Arc - Magus/Devout/Sage (Magus if Refia is Devout, Devout if Refia is a Summoner, and Sage if she's a knight/ninja) Luneth - Monk/Black belt/Dragoon Ingus - Dragoon/Magus (Magus … Ninja. Final Fantasy III walkthroughs on SuperCheats - Job Guide. You'll never go back to your Black Mage again. This page contains Final Fantasy III cheats list for Nintendo DS version. Collectively known as the Warriors of Light (or simply "the Light Warriors"), Black Mage, Fighter, Thief and Red Mage are the main characters of 8-Bit Theater.Their names and appearances are based on four classes from the first Final Fantasy game. Now we have 30 cheats in our list, which includes 1 cheats code, 1 password, 1 unlockable, 6 glitches, 21 secrets.